Anno 1404: So you get spices. May 10, 2021; 4776; 0; In Anno 1404 its citizens will sooner or later after the spices have questions. We show you where you can get these and thus, your people comfortable. Anno 1404, known as Dawn of Discovery in North America, is a city-building and economic simulation game with real-time strategy elements, part of the Anno series. Released in 2009, it was developed by Related Designs, produced by Blue Byte, and published by Ubisoft. That being said, however, Anno 1404 is not perfect. It takes a VERY LONG time to achieve anything significant in Anno and there is a lot of repetition along the way, meaning that it's easy to get bored. Apr 16, 2019 Discover the classic city-building gameplay of Anno 1404 and its expansion Venice, fully updated for modern operating systems. The Venice expansion for Anno 1404 adds co-operative and competitive multiplayer, new espionage and city council features, as well as new ships, quests and items to expand your empire with.
This is a list with general advice for the game Anno 1404.
You can buy the game “DRM-free” (= no copy protection/disc required to play) if you buy the “gold edition” on a DVD. Install the game, install patch 3.1 (available here: http://static3.cdn.ubi.com/anno_1404/anno1404_goldedition_3.1.exe), which works only for the gold edition.
//UPDATE: You can now also buy the game on gog.com DRM-free: http://www.gog.com/game/anno_1404_gold_edition.//
Screenshots are stored here: C:UsersYOURUSERNAMEDocumentsAnno 1404
Saved games are stored here: C:UsersYOURUSERNAMEDocumentsANNO 1404 Venice
Your profile is stored here: C:UsersYOURUSERNAMEAppDataRoamingUbisoftAnno1404Profiles
It is highly recommended to make regular backups of the profile.
Your profile is connected to your saved games. If your game crashes during a multiplayer session, the game will automatically save for the other players. You however, will not be able to receive achievements for this game anymore (“You can load this savegame, but will not earn any achievements in it.”).
Either use an older autosave file or have your friend send you the savegame file and modify it as described here: http://anno1404.wikia.com/wiki/Savegame_editing
After a crash Venice sometimes does not recognize a profile anymore, even though the regular Anno 1404 still does. There is no solution to this, although you can try sending your profile to the Ubisoft support and ask them to repair it. Hence you should create backup copies of your profile!!! (after each session!)
Anno 1404 has memory problems. Basically the memory seems to fill up and as soon as a limit is hit the player receives an annoying error message and/or the game crashes.
Warning! There is no longer enough memory available to safely continue playing ANNO 1404. Please save your game and restart ANNO 1404.
This happens even on a 64-bit OS, as soon as you reach a certain value of total RAM usage (3.25GB? 3.75GB?).
If you have a 64-Bit OS you can bypass this by modifying the game executable files (.exe) with a tool named “CFF Explorer“.
Open the Addon.exe with it, click “NT headers” (to the left) -> click “File header” -> “Click here” -> check “App can handle > 2gb addresses” and save. Now Anno 1404 should run until your whole memory fills up.
Here is how I build houses and farms.
Missing layout for apiary and layouts using the “noria exploit”. A farm that receives water from 7 norias on dry land (more than 7 on frugal land required) has a productivity of 100% with just one field placed. The disadvantage of the “noria exploit” is that 1 water is consumed in all 7 of them per item that is produced (although there are items that stop water consumption and increase maintenance costs for norias).
key | result |
---|---|
take screenshot | |
F5/F9 | quick save/load |
F1-F4 | camera settings |
i | hide interface |
home | camera back to original view |
. and , | rotate building (or left click drag building in desired direction) |
p | pause game |
Num +/Num – | increase/decrease speed |
CTRL (hold) | build without pier connection |
SHIFT (hold) | alternative harbour pier shape |
SHIFT click on refill button | refill all buildings of the same type on the island |
Someone made a handy calculator that lets you calculate how many production buildings you need with your current population. anno1404-rechner.de
Table with needs for each different population level:http://anno1404-rechner.de/versorgung.php?lang=en
backup screenshot
.
Some achievements are hidden and have to be looked up. It is impossible to accidentally do them all.
I copied the achievement tables from Wikia (CC-BY-SA license) to have a backup copy: Anno 1404 achievements
For completing all campaign missions on hard, including all quests in them, you receive an achievement. Some missions can be easily missed. I have not completed the campaign yet, but maybe playing it on hard also unlocks the achievements for easy difficulty, so that’s why I began with hard difficulty.
I am trying to compile a list of short instructions that get the player to do all quests.
(more to follow … See here for a complete list.)
Chapter 1:
Before building a chapel (and possibly after having mapped the islands for Lord Northburgh), click Lord Northburgh’s cathedral to find his Master Builder, who is asleep next to a golden statue to the northwest of the cathedral (pretty much right next to it). Look for zZzZz and flip the camera if you can’t see him.
Chapter 2:
Sail on the other side of the island southwest of you. Guy Forcas will give you a quest to rescue people (do this right at the start, so you won’t forget).
Click on Lord Northburgh’s stone island warehouse to get a quest to deliver 10t fish (available after Marie D’Artois quest).
Chapter 4:
Take the “Noble appreciation” item you get from the mine manager to Al-Zahir.
After having rescued 5 children and before destroying the 4 pirate ships, click on the mine manager’s warehouse.
Somehow I am always missing Brother Hilarius’s quests for supplies. No clue how to trigger them. 🙁
Chapter 5:
Those of you not living in the South East of England might not have noticed, but recently it's been real hot. Even living amongst the fresh sea breezes of Brighton I've been gradually sublimating into a rarefied cloud of grease over the last few days, so shuffling back into the airless Eurogamer offices after lunch on the beach, even when all I have to do when I get there is play games and write about them, has been pretty difficult. (Yeah, I know. Tough life.)
The point is that normally it's not that bad. With a desk fan running full blast in my face and Bertie's eternally sunny disposition warming my right flank, it's almost like being outside anyway. During my time with Anno 1404, however, these office-bound hours have proven especially difficult. Don't get me wrong, it's not because I haven't enjoyed the game, it's because of the water.
See, as pretty much everyone who's wandered past my desk this week will tell you, Anno's water is very, very pretty indeed. It looks cool, refreshing and thoroughly inviting - lapping gently upon the beautifully rendered beaches and cliffs of Anno's islands, swirling around my fleets of trade ships and sloshing against abandoned cargo and shipwrecked unfortunates. Considering that all of the game's territory consists of picturesque islands, surrounded by this tantalising liquid, playing it in the heat is absolute torture.
In keeping with the beautiful ocean, the rest of Anno is quite the looker too, with deliciously detailed 3D building models giving a solidity and genial rurality to your settlements, whilst well-animated citizens bustle from place to place. Trees sway in tropical breezes, sea birds wheel overhead, crops sprout and are harvested. It's soothing, pleasant and absorbing. I'll be surprised if a better-looking RTS comes along this year.
In accordance with this laid-back, tropical experience, Anno generally makes very few time-sensitive demands upon you as you amble towards particular mission objectives, all of which involve settling islands and carving civilisation's name into their unspoilt trees and fields. If you've not played any of the series before, Anno is fundamentally a game of trade and production, with a little exploration and a soupçon of combat adding a delicate frill to the edges of the sensible economic tablecloth. The player's role is to populate and exploit land, gathering resources and refining them to produce mercantile or military wares, and to stockpile or distribute these end products as they see fit according to need and priority.
For example, building peasant huts near to a marketplace will ensure that your little hamlet is soon teeming with the great unwashed, going about their stinking and polluted business as long as they're fed and watered. Add a little spiritual sustenance in the form of a chapel or, later, a church, grow a few acres of hemp (for clothing and rope, actually) and they'll quickly mature into slightly less foul-smelling individuals, expanding your range of available buildings and, more importantly, pumping out more tax money. Turns out that all you really need to run a relatively idyllic island hideaway is a chapel, plenty of dope and a place to hang out. Someone tell Brown.
Keep on improving the amenities available to your citizens and they'll shimmy on up the social ladder, becoming increasingly profitable and demanding as they go. Before you know it, you'll have complex chains of production churning out luxuries like books, carpets, brass and cannons to grease the social axles and turn enemies into pink smears on the beaches.