Chip’s Challenge FAQ Browse through answers to frequently asked questions about the game, written by members of the Chip’s Challenge community. If you’re new to Chip’s Challenge, this is a great place to start. Chip's Challenge is a top-down tile-based puzzle video game created in 1989 by Chuck Sommerville originally for the hand-held Atari Lynx. Chip's Challenge was then later ported to multiple formats including the Amiga, Commodore 64, ZX Spectrum, DOS, and Windows, included in the Microsoft Entertainment Pack and Best of Microsoft Entertainment.
The community scoreboard for CC1, CC2, and the community level packs
A central knowledge hub for Chip's Challenge levels, mechanics, and more
Directory of player-submitted Chip's Challenge custom level sets available for download
The primary discussion forum for everything Chip's Challenge
Many older level sets available for download
The Chip's Challenge community Discord server - all are welcome!
Chip's Challenge was originally released for the Atari Lynx in 1989, but became most popular when it was bundled with the Microsoft Entertainment Pack for Windows in 1992. Today the Microsoft edition of Chip's Challenge (MSCC), including its level set, remains proprietary software and cannot be freely distributed.
Fortunately, there are several legal avenues for fans to continue to enjoy the game. Chip's Challenge 1 was republished on Steam with a new engine in 2015 along with the release of its official sequel, Chip's Challenge 2. This is the easiest way to play the game on a modern computer. For those interested in a free, open-source solution, Tile World 2 (TW2) is a reimplementation of Chip's Challenge 1 and is fully compatible with any level sets designed for MSCC.
Although TW2 cannot legally come with the game's original level set, sound effects and graphics, it is fully compatible with the MSCC game files if you rightfully own them from the 1990s. In addition, this wiki article gives an overview of running the MSCC program on a modern computer if you have access to the original executable.
Copyright issues surrounding the game's original 149 levels generated significant community interest in creating custom levels. Since 2002, several community level packs have been assembled and made freely available. These packs are alternate, royalty-free level packs containing player-submitted levels selected through a community vote.
Members can upload level sets here. Anyone can download sets, even without an account.
Download CC1 level sets, or can become a member and upload your own level set. Each level set is given its own automatic scoreboard.
Many older level sets available for download. Rehosted on BitBusters.club in 2019 due to the permanent closure of Yahoo! groups.
The official online discussion board for Chip's Challenge.
Facebook discussion group. You need a Facebook account to view and post.
Has excellent maps and tips for CC1 levels.
Solutions for most official CC levels that can be replayed in Tile World.
Text walkthroughs for CC1 and CCLP2 levels.
Originally created as a guide for CCLP3 level design; a great resource for the differences between the MS and Lynx rulesets.
Most of this information is now included in Madhav's Lynx guide, but also a great resource.
Check out this thread at CC Zone for more information.
Includes an interview from the creator of CC and CC2 himself, Chuck Sommerville.
Has his level sets, links, a list of alternate graphics, and his program cclpinfo.
Includes a FAQ with questions and answers submitted by CC fans and a solution AVI archive.
Links, CC and CC2 info, some patches he made for Tile World, and some information about the various versions of Tile World.
The latest level editor, with support for CC1 and CC2 level creation. Compatible with Windows, Mac, and Linux.
Comes with a level editor, level set manager, and an advanced CHIPS.EXE customizer. Compatible with Windows, Mac, and Linux.
Lightweight and the first level editor released.
Compatible with Windows, Mac, and Linux.
A TASing emulator for advanced solution discovery, optimization, playback and more. Additional information available at CC Zone
Tool that makes separate .exe files for all the level sets you make or download so scores from each set won't interfere with each other.
Play many level sets with just one EXE file and one INI file. Contains other tools such as a DAC file generator for Tile World, an INI file editor, and a CCX file editor for Tile World 2.
Converts CC level sets to CC2 format.
Outputs level specs for all the levels of the specified CC1 level set. ChipHome5 made a batch file that does not require the command prompt available here (rehosted from Yahoo! groups).
Compares two versions of a level set. Rehosted from Yahoo! groups.
MSCC mod that gives a time limit to untimed levels for competitive purposes.
Make maps of CC levels. Check out CirothUngol's MapMaker Automated Assistant for creating maps for every level of every set you have automatically.
Record animated solutions (AVIs) of Chip's Challenge levels.
CC patch that fixes the Transparency Glitch.
CC patch that gives you the full first second every time you play a level.
CC patch that adds a new tile, the ice block, to the game.
Converts Tile World TWS solutions to a more readable format. Source code and instructions can be found here.
An emulation of the MS and Lynx version of Chip's Challenges. Compatible with Windows (binary), Mac, and Linux (source code).
Tile World binary that works on Mac.
Update to Tile World with more features and an improved user interface.
Remake for Android. Can play standard CC DAT files. Richard has made the source code of Rommy's Gauntlet available.
Online Chip's Challenge clone, missing tiles from the original game but adds some new tiles. There is also an iPhone/iPad/iPod Touch version of this clone.
Port of CC for GameBoy Advance emulators, translated to French.
Clone of Chip's Challenge for the PocketPC.
Port of CC for the TI-83+ graphing calculator.
A port of CC for the TI-Nspire graphing calculator.
Port of Chip's Challenge for the TI-83/84 graphing calculator, although it doesn't include all of the tiles found in the original CC. Rehosted from Yahoo! groups.
Online version of the previous TileGame clone.
Port of Tile World for the GP2X handheld gaming system. This link contains the source code; the official site for this port is no longer available.
Port of Chip's Challenge for a handheld device called the Dingoo.
Spiritual successor to Chip's Challenge from the original creator, Chuck Sommerville. Versions exist for the iOS, Android, PC, Mac, and Linux.
An open-source JavaScript implementation of Chip's Challenge 1 and some Chip's Challenge 2 elements. Bundled with the CCLPs and a level editor.