Install all the mods that follow using our 'Steam Workshop' game panel function:
Expansion.DeerIsle
This page details the structure of DayZ mods as well as their configuration and presentation. Mod is loaded using the -mod= launch parameter -mod=C:MyModsTestMod. Typical mod folder downloaded from steam workshop will contain: Addons folder, holds the mod's.pbo files. DayZ Expansion is a mod that brings a lot of new features and content into DayZ and changes the way DayZ is played, the mod contains many features and Quality of Life (QoL) improvements. The mod consists of many features and modules, almost everything is this mod can be fine-tuned and changed, enabled, or disabled by you or server you play on to make it feel exactly how you want.
profilesExpansionModSettings
'EnableSpawnSelection': 1,
change this like so and then save your changes'EnableSpawnSelection': 0,
Success! You have installed and configured your server to run DeerIsle and DayZ-Expansion!
Using a batch file to start a DayZ server is common practice, there are many ways, methods and features to put in the batch file most confusing to beginners.
Read this if you want to learn about batch files.
Below is an easy to use DayZ server start batch or .bat file that will restart the server after 4 hours, it does this by doing a loop from creation through to destory and back again. The batch file also allows for easy configuration by using defined variables.
Here is a DayZ Standalone server start batch file with comments:
After 4 hours the server process will be ended and after 10 seconds will start over again. Ensure you configure it to your needs, change the server location if needed (it is set for default location) and save it as a .bat file.
If you are running BEC alongside DayZ something such as this would suit you:
You can read about the launch parameters here.
Link for these startup bats on GitHub.