Fallout 4: Build an Ammunition Plant for Unlimited Ammo, Here's How. Learn how to stuff your pockets with all the ammo you could ever need. .32 ACP mod for SMG is removed due to it causing strange damage spikes, will be remade later v3.03 BETA - Fixed issue with.410 Double Barrel Shotgun mod dealing no Damage v3.02 BETA-Total Re-balance of all weapon mods (based on information and calculations provided by Gambit77, with some minor adjustments). There is already a.50 cal AMR mod. It is on the MOD list on start up. It is called M82A3.50cal AMR. If you load it also get the Invisibility Fix mod also. Sometimes there are issues of going invisible when going into sneak mode and not becoming visible. Also screw up the PipBoy.
The new Tri-Barrel now sports x6 Damage, 65% Armor Penetration, but uses the .50 Caliber ammo so i think the exorbitant boost of damage is justified. It still has improved range, and accuracy. However as a balancing factor, the recoil is increased as much as the rate of fire is decreased by 35%, it has less ammunition capacity — to 300.
Personally, i would like to have a different receiver option, but honestly i wouldn’t use the Tri-Barrel with the normal 5mm, and the recoil of the .50 Cal on the rate of fire of the Accelerated barrel would be too much to handle already.
Known Bug:
– I don’t know why, but after having loaded the mod in the game, and seeing that the weapon did apply the changes. It will crash just seconds after starting the game once more, and/or trying to load your saved game.
To fix this, first, load the game without all of your loaded mods — see it load properly, and then restart with the mods once more. FO4 should have better mod support in the future, just not now.
Credits: The6thMessenger
File Details:800 B /ZIP
The new Tri-Barrel now sports x6 Damage, 65% Armor Penetration, but uses the .50 Caliber ammo so i think the exorbitant boost of damage is justified. It still has improved range, and accuracy. However as a balancing factor, the recoil is increased as much as the rate of fire is decreased by 35%, it has less ammunition capacity — to 300.
Personally, i would like to have a different receiver option, but honestly i wouldn’t use the Tri-Barrel with the normal 5mm, and the recoil of the .50 Cal on the rate of fire of the Accelerated barrel would be too much to handle already.
Known Bug:
– I don’t know why, but after having loaded the mod in the game, and seeing that the weapon did apply the changes. It will crash just seconds after starting the game once more, and/or trying to load your saved game.
To fix this, first, load the game without all of your loaded mods — see it load properly, and then restart with the mods once more. FO4 should have better mod support in the future, just not now.
Credits: The6thMessenger
File Details:800 B /ZIP