- Fort Joy is a main-quest in Divinity: Original Sin 2
- The quest automatically acquired when the game starts
- Suggested level: 3+
Summary
This page is dedicated to giving you all the information you'll need to beat Divinity: Original Sin 2. Below is a guide that will get you through the entire main game. And I'm not getting any quest updates like talk to this person or search here Sitting on his desk is a bag filled with your stuff, you can either use each of your party members to distract the people in the room by talking to them so you can sneak and steal it back or kill everyone in the room. Now if you’ll excuse me, I need to get back to placing bone spiders. Visit the Divinity: Original Sin 2 wiki. You can check out our review on Divinity: Original Sin 2 to see what you’re missing out on. If you do plan to pick up this game, our Getting Started Guide will help you get the most out of your adventure. More Game Articles. You then get one last chance at selecting Origin characters to stick with you, any you don't pick will leave for good. Starting in Act 2 you will have your recruited Origin characters, and gain the ability to recruit mercenaries (if you feel like you really need to swap someone out, or if one of your characters dies permanently).
Find a way to escape Fort joy.
Walkthrough
There are at least 2 main routes you can take to escape Fort Joy
Getting Your Own Back Divinity 2
- By lowering the bridge at the back of Fort Joy
- You can get there through The Teleporter quest (with a lot of sneaking)
- A more straightforward approach is to kill the magisters at the gate and open it with their key. If you go north once inside the gates you can find Paladin Cork fighting magisters.
- You can also use Teleportation to get one of your party members to the second level of Fort Joy near Mona. You can drop a ladder there so your party can follow up.
- By entering the Prison of Fort Joy and leaving through the sewers or with a boat.
- The quests The Imprisoned Elf, Withermoore's Soul Jar (Ancient Tunnel) or removing your collar and getting caught (The The Arena of Fort Joy) will end you up in Fort Joy's Prison.
- From there you can either escape with a boat (Nothing But Child's Play) or
- find Kniles the Flenser. His key will open the sewer gates leading to the backside of Fort joy.
Getting Your Own Back Divinity 2 Walkthrough
Tips & Tricks
- It's advisable to do all quests even if you already have escaped Fort Joy since there is going to be a difficulty spike in the following areas.
- You still can go back to Fort Joy once you have escaped but the magisters may be hostile.
- There is a letter in Dallis' room about a group called the Seekers who are helping people to escape Fort Joy. Her room is near the area you can enter through the ladder (or teleportation)