In the extended lore, Lowbacca is the only known wielder of a bronze lightsaber, Freedon Nadd was also known to wield a bronze-bladed short lightsaber, which players can find in Star Wars: Knights of the Old Republic II, though both of these sabers are drastically different colors. Source Freedon Nadd's short lightsaber was a bronze-bladed, short lightsaber that belonged to the Sith Lord Freedon Nadd.1 When he constructed the weapon,5 Nadd utilized a rubat lightsaber crystal in the blade4 and chose a straight, cylindrical hilt style.1 After training with and later killing Naga Sadow, the Sith lightsaber was part of Nadd's personal arsenal when he.

Welcome to our Lightsaber Crystal Guide, a handy (we think) table including statistics on every crystal in KotOR, and an easy to read format.
In the PC version, two new incredibly powerful crystals were introduced: the

Kotor 2 Bronze Crystal Earrings

Heart of the Guardian and Mantle of the Force. They are inserted into the hilt of the saber, and greatly enhance each of the crystals placed in the remaining two slots. This table shows the effects of every crystal when combined with either the Heart or Mantle hilt crystal. As a bonus, the sabers glow a unique color when these crystals are inserted. Using this table, it's possible to figure out with a minimum of effort which combinations of crystals work best for your style of play.Kotor 2 Bronze Crystal
To find the location of any of these crystals, refer to our equipment section under upgrades.

Kotor 2 Bronze Crystal Fan


Lightsaber Crystals Guide

Legend:
AB: 2 = Attack Bonus: 2 - (gives a +2 to every attack roll)
DB: Energy, 1d6 = Damage Bonus: Energy, 1d6 - (example: you're using a short lightsaber, 2-12 base energy damage. With this crystal, it would become 3-18 energy damage)
BBD: +4 = Blaster Bolt Deflection: +4 - (Blaster Deflections are cumulative and stack)
Name of Crystal
Normal Modifiers
With the
Heart of the Guardian
With the
Mantle of the Force
Bondar
On Hit: Stun 25% vs. DC10 for 1 Round
On Hit: Stun 25% vs. DC14 for 2 Rounds
On Hit: Paralyze 25% vs. DC14 for 2 Rounds
Damind
AB: 3
AB: 3, DB: Energy, 2
AB: 1, DB: Energy, 1
Regen Force Points: 2
(Requires patch 1.03)
Eralam
AB: 2, DB: Energy, 2
AB: 3, DB: Energy, 3
AB: 3, DB: Energy, 3
Firkrann
AB: 2, DB: Ion, 2d6
AB: 3, DB: Ion, 3d6
AB: 3, DB: Ion, 3d6
Jenruax
DB: Energy, 2, BBD: +5
DB: Energy, 2, BBD: +7
Dexterity +1
DB: Energy, 2, BBD: +5
Krayt Dragon Pearl
AB: 3, DB: Energy, 2
AB: 3, DB: Energy, 1d8
AB: 4, BBD: +3
Luxum
AB: 2, DB: Ion, 1d6
AB: 3, DB: Ion, 2d6
AB: 3, DB: Ion, 2d6
Nextor
AB: 1, Keen
AB: 1, DB: Energy, 1
AB: 1, DB: Energy, 1
Opila
DB: Energy, 3
Massive Criticals: 2d6
AB: 2, DB: Energy, 3
Massive Criticals: 2d6
AB: 2, DB: Energy, 3
Massive Criticals: 2d6
Phond
DB: Physical, 1d6
DB: Physical, 1d10
DB: Physical, 1d10
Rubat
AB: 1, DB: Energy, 1
AB: 2, DB: Energy, 2
Regen Force Points: 3
(Requires patch 1.03)
Sapith
AB: 2, DB: Energy, 3
AB: 3, DB: Energy, 4
AB: 3, DB: Energy, 4
Sigil
AB: 1, DB: Energy, 1d6
AB: 2, DB: Energy, 1d8
AB: 2, DB: Energy, 1d8
Solari
AB: 3, DB: Energy, 3
DB: Physical, 1d8
vs. Dark Side
Light Side Only
AB: 2, DB: Energy, 1d10
BBD: +4
Light Side Only
AB: 4, DB: Energy, 1d8
DB: Energy, 2d6
vs. Dark Side
Light Side Only
Upari
AB: 3, DB: Energy, 1d8
AB: 4, DB: Energy, 2d6
AB: 2, DB: Energy, 1d6
BBD: +8

The Most Powerful Combinations:

Kotor 2 Color Crystals

  • Light Side Players: Solari + Upari
    With a normal 2-16 saber, and not using the Heart of the Guardian or Mantle of the Force, the damage becomes 6-27 Energy, +1d8 Physical vs. Dark Side, with the almost unequaled +6 to attack.
    With a normal 2-16 saber, and with the Heart of the Guardian, the damage becomes 5-38 Energy, +6 to Attack, and +4 Blaster Bolt Deflection.
    With a normal 2-16 saber, and with the Mantle of the Force, the damage becomes 6-42 Energy vs. Dark Side, and 4-30 Energy vs. everything else, with +6 to attack, and an incredible +8 to Blaster Bolt Deflection.

  • Non-Light Side Players: Upari with your choice.

  • Blaster Deflection: With two sabers, this can become amazing: Heart of the Guardian + Jenruax + Solari = +11 BBD. Mantle of the Force + Jenruax + Upari = +13 BBD, for a virtually impenetrable blaster barrier of +24.

  • Vs. Droids: Firkrann + Luxum adds 3-18 Ion Damage with +4 to attack to a normal saber. With either Heart of the Guardian or Mantle of the Force, this combo adds an astounding 5-30 Ion Damage on top of the energy damage, with +6 to attack.

  • Manic Force Regeneration: Mantle of the Force + Damind or Rubat + your choice = an almost inexhaustible force point well at +2 or +3 to regeneration. Believe me, it counts. (If you're not using patch 1.03, the regeneration is bugged. Otherwise, have fun!)

  • Personal Favorite Using 2 Sabers:
    1st Saber: Mantle of the Force + Solari + Damind on a 2-16 saber = 6-37 Energy vs. Dark Side, 4-25 vs. everything else, +5 to Attack, and the amazing +2 Force Point Regeneration (which I now believe is bugged to have sadly no effect, and otherwise would be very noticeable). You may also add the Rubat instead depending on what class you play. Guardians may wish to add the Rubat for +3 Regen, but Consulars, with their already high force point total, might be better off opting for the added attack and energy of the Damind.
    2nd Short Saber: Heart of the Guardian + Krayt Dragon Pearl + Upari with 2-12 base damage = 5-32 Energy Damage, with the heat-seeking +7 to attack.

  • My Post on the BioWare Forums before patch 1.03:

    Kotor 2 Bronze Crystal Ball


    Subject: Bugged Damind & Rubat Crystals when combined with Mantle of the Force
    The Damind & Rubat Crystals are supposed to add +2 and +3 to Force Point Regeneration respectively, when combined with the Mantle of the Force.
    I tested this out with my 22 Wisdom Consular, with 227 Force Points at Level 19, both inside and outside the Ebon Hawk.
    With each test, I used Force Immunity until I was at 1 Force Point, and then brought up the character sheet to double check. Using the second counter on a digital clock, I clicked the dialog box 'closed' when the seconds reached 00.
    Results:
    With no lightsabers equipped on my character, and neither the Rubat, Damind, or Mantle of the Force inserted into any lightsabers on any character:
    Time from 1 - 227 Force Points: 1:40 minutes.
    With the Damind Crystal inserted into one lightsaber, along with the Mantle of the Force, and equipped. The stats correctly showed the +1 to Attack, +1 to Damage, and +2 to Force Regen.
    Time from 1 - 227 Force Points: 1:40 minutes.
    With the Rubat Crystal inserted into one lightsaber, along with the Mantle of the Force, and equipped. The stats correctly showed the +3 to Force Regen.
    Time from 1 - 227 Force Points: 1:40 minutes.
    With both the Damind & Rubat inserted into one lightsaber, along with the Mantle of the Force, and equipped. The stats showed +1 to Attack, +1 to Damage, +3 to Force Regen.
    Time from 1 - 227 Force Points: 1:40 minutes.
    My conclusion: sadly, they're bugged.

    Star Wars: KotOR II M4-78EP Planet Restoration Mod Released

    Hits: 15357
    After releasing an excellent restoration content mod for Obsidian's Knights of the Old Republic sequel, the Deadly Stream folks have gone ahead and did it again with a M4-78EP restoration mod for the title. Granted, calling it 'restoration' is a bit of a misnomer, given that the planet was far from being fully designed before it was axed, and so the team had to design much of the content themselves, but I think many will agree with me that this mod is still very much welcome.Bronze
    Here's what the full mod offers:
    M4-78EP offers an entire new planet, on your search for Master Vash.
    Features:
    * Brand new planet consisting of seven new, unique locations!
    * Over two hours of additional gameplay!
    * Explore the mysterious Droid's Planet in a dialog-heavy adventure, with over 1000 lines of voiced dialogs!
    * Your actions on M4-78 have impact on other planets, making it feel like a legitimate part of the game!
    * Restored previously unavailable unique droid items for your party members!

    A new version of the Restoration Content mod has also been released, containing plenty of bugfixes:
    Fixes:
    (all included mods are used with permission!)
    * Includes 301NAR Txi fix by JCarter426
    ** Fixes window near Tienn not being see-through. Now you can see Tienn from the docks.
    * Includes Zez-Kai Ell Revan Overlook fix by danil-ch
    ** Because, apparently, we overlooked one. Splicing was done well too.
    * Main screen logo updated to 1.8.2, and it no longer inverts suddenly sometimes (thanks Darth_Sapiens). For the best effect remove the kotor2logo.txi 1.8.1 had if you patched up to version 1.8.2 from 1.8.1.
    * A few addition grammar fixes.
    * Bao-Dur can now use cyan and bronze crystals to create your first saber. Also fixes the issue where you'd get stuck if you only had a cyan crystal and no other. Vanilla issue, only became apparent now since a no-longer broken since 1.8 store on Telos has a fixed Cyan crystal.
    * Fixes issues when you leave Adana in her cell, then talk to her again and tell her to run not updating the quest properly, potentially getting it stuck. (Thanks plyinglemon for getting said situation to our attention by suffering from it)
    * The workbench will now use the skill of the user, instead of the PC when dismantling items for components.
    * Updated modulesave.2da.
    * Fixed broken questupdate with the sabotaged protocol droid on the Harbinger (thanks Josh D for finding this).
    * Telos, thugs infront of the door to the Exchange compoud; Removed automatic Ithorian journal update, need to actually ask for Loppak and be refused for the journal to update.
    * Nar Shaddaa, Pazaak Den; Fixed potential convo-break for males with Dahnis.
    * The Security Spike Tunneler now uses the correct skin (it used to look just like the Security Spike, even if it had an unique icon).
    * Onderon; Removed the 'A Matter of Leadership' mission from your questlog if you leave the planet without finishing it.
    * Several improvements to the Rebuild Jedi Enclave cutscene on Dantooine.
    * Telos surface; Added lipsync to one of Atton's line since it was missing.
    * Updated Vash bodies' lightsaber drop.
    *** The following 2 fixes modify feat.2da. Be aware if you use mods overwriting this it will undo those fixes;
    * The Jedi Weapon Master and Sith Maurader may purchase the Condition (+saving throw) line of feats.
    * Restored the Mobility feat. The mobility feat gives a 10% increase in movement rate. (thanks to BarnzyBobble for his assistance in testing if it worked properly)

    On top of that, the designer of the original area, Kevin D. Saunder, has given his endorsement to the mod on Formspring:
    I haven't played the mod (or thought much about KotOR2 over the last eight years!), but after reading your question (thanks for bringing it to my attention!), I watched the three YouTube playthrough videos made so far by JC (C842vids).
    I love that people are passionate about some games, and interested enough in game development, to invest the time and energy to mod them, and this enhancement project is a great example. I thought the environment for M4-78 looked great, so particularly for that reason I'm excited that this project was undertaken it's good to see that work be brought to light, while giving the modders a physical environment to work with so that they didn't have to make it from scratch.
    Some history: M4-78 was my first assignment when I began working at Obsidian Entertainment in April, 2004, as a senior game designer reporting to lead designer (and company creative director) Chris Avellone. A brief outline of the area had been written by Dave Maldonado that was a starting point, but Chris let me take it wherever I wanted and modify the previous plans as I saw fit. I don't recall exactly, but perhaps I worked on the area for about a month all told before we wisely decided to cut it. There was just too much work to do to complete the game and we had to focus. Given the options, M4-78 was an obvious cut to make if I recall correctly, the contenders were M4-78 and Nar Shadda, and the latter was far more central to the plot. As has been noted by the community, I was able to repurpose some of the M4-78 content to allow G0T0's yacht to be implemented more quickly later in the project it also might had to have been cut otherwise. (I remember Chris was talking with me about how, reluctantly, the yacht might need to go all of the art was done, but very little of the design and we were close to the end of the project. I committed to him that I could design and implement it in within a week. He trusted me to do so and, while it wasn't our best area =), it felt great to deliver it for Chris and the game.)
    Back to the M4-78 Enhancement Project it was definitely the right choice for the team to run with the design and craft their own experience. JC's videos don't yet cover the entire new planet, but I like the direction the team seems to have taken and (from what I've read in forums) how they've held true to Chris's vision for KotOR2, while seizing ownership of this section of the game. That's how you get the best gameplay experiences when the people implementing the actual content are empowered to do what they feel is best, while guided by a clear vision. I'm excited that community members took on and completed this ambitious undertaking I hope they are proud of their accomplishment (as they should be!).
    View the discussion thread.