A beholder’s central lair is typically a large, spacious cavern with high ceilings, where it can attack without fear of closing to melee range. A beholder encountered in its lair has a challenge rating of 14 (11,500 XP). When fighting inside its lair, a beholder can invoke the ambient magic to take lair actions. The targeted creature must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. The gas spore resembles a beholder. A creature that can see the gas spore can discern its true nature with a successful DC 15 Intelligence (Nature) check. bDeath Burst./b The gas spore explodes when it drops to 0 hit points.
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Based on Statblock5e and Open5e
Hit Points
DEX
INT
CHA
Challenge
Legendary Actions Description:
Lair Actions Description:Lair Actions End Note Description:
Regional Effects Description:Regional Effects End Note Description:
Abilities:
Use _ to italicize and ** to bold. For Spellcasting lists, use > to reverse-indent.
[CHA]: Shows the monster's charisma modifier.
[STR ATK]: Calculates the modifier to the monster's attack roll for a strength-based attack.
[DEX 2D8]: Calculates the damage roll for a dexterity-based attack with damage dice 2d8.
[WIS SAVE]: Calculates the save DC vs the monster's wisdom.
[3D6 + 1], [STR ATK - 2], [WIS SAVE + 3]: Adds a modifier to the given values.
Actions:
Legendary Actions:
Regional Effects:
Large undead, neutral evil
Armor Class 15 (natural armor)
Hit Points 93 (11d10 + 33)
Speed 0 ft., fly 20 ft. (hover)
STR 10 (+0)
DEX 8 (-1)
CON 16 (+3)
INT 3 (-4)
WIS 8 (-1)
CHA 5 (-3)
Saving Throws Wis +2
Damage Immunities poison
Condition Immunities poisoned, prone
Senses darkvision 60 ft., passive Perception 9
Languages understands Deep Speech and Undercommon but can’t speak
Challenge 5 (1,800 XP)
Dnd 5e Beholder Stat Block 5e
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Dnd 5e Beholder Stat Block Generator
Actions
Bite.Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 14 (4d6) piercing damage.
Eye Ray. The zombie uses a random magical eye ray, choosing a target that it can see within 60 feet of it.
Dnd 5e Beholder Stat Block Builder
Paralyzing Ray. The targeted creature must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Fear Ray. The targeted creature must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Enervation Ray. The targeted creature must make a DC 14 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one.
Disintegration Ray. If the target is a creature, it must succeed on a DC 14 Dexterity saving throw or take 45 (10d8) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile offine gray dust. If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger nonmagical object or creation of magical force, this ray disintegrates a 10-foot cube of it.