A beholder’s central lair is typically a large, spacious cavern with high ceilings, where it can attack without fear of closing to melee range. A beholder encountered in its lair has a challenge rating of 14 (11,500 XP). When fighting inside its lair, a beholder can invoke the ambient magic to take lair actions. The targeted creature must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. The gas spore resembles a beholder. A creature that can see the gas spore can discern its true nature with a successful DC 15 Intelligence (Nature) check. bDeath Burst./b The gas spore explodes when it drops to 0 hit points.

  1. Dnd 5e Beholder Stat Block 5e
  2. Dnd 5e Beholder Stat Block Generator
  3. Dnd 5e Beholder Stat Block Builder
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Based on Statblock5e and Open5e



Hit Points

DEX

INT

CHA

Challenge


















Legendary Actions Description:

Lair Actions Description:Lair Actions End Note Description:

Regional Effects Description:Regional Effects End Note Description:

Abilities:

Use _ to italicize and ** to bold. For Spellcasting lists, use > to reverse-indent.

[CHA]: Shows the monster's charisma modifier.
[STR ATK]: Calculates the modifier to the monster's attack roll for a strength-based attack.
[DEX 2D8]: Calculates the damage roll for a dexterity-based attack with damage dice 2d8.
[WIS SAVE]: Calculates the save DC vs the monster's wisdom.
[3D6 + 1], [STR ATK - 2], [WIS SAVE + 3]: Adds a modifier to the given values.

Actions:
Legendary Actions:
Regional Effects:

Large undead, neutral evil

Armor Class 15 (natural armor)

Hit Points 93 (11d10 + 33)

Speed 0 ft., fly 20 ft. (hover)

  • STR 10 (+0)
  • DEX 8 (-1)
  • CON 16 (+3)
  • INT 3 (-4)
  • WIS 8 (-1)
  • CHA 5 (-3)
Dnd

Saving Throws Wis +2

Damage Immunities poison

Condition Immunities poisoned, prone

Senses darkvision 60 ft., passive Perception 9

Languages understands Deep Speech and Undercommon but can’t speak

Challenge 5 (1,800 XP)

Dnd 5e Beholder Stat Block 5e

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Dnd 5e beholder stat block

Dnd 5e Beholder Stat Block Generator

Actions

Bite.Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 14 (4d6) piercing damage.

Eye Ray. The zombie uses a random magical eye ray, choosing a target that it can see within 60 feet of it.

Dnd 5e Beholder Stat Block Builder

  1. Paralyzing Ray. The targeted creature must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  2. Fear Ray. The targeted creature must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  3. Enervation Ray. The targeted creature must make a DC 14 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one.
  4. Disintegration Ray. If the target is a creature, it must succeed on a DC 14 Dexterity saving throw or take 45 (10d8) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile offine gray dust.
    If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger nonmagical object or creation of magical force, this ray disintegrates a 10-foot cube of it.