Here are a set of files available to download. Feel free to download any of these to your computer for your own enjoyment. However, if you want to put those on your own website, you must contact the original author of the file. If no name is attached to a file, then please contact me. More files will be available as time goes on. Feel free to contribute other files, like wallpapers, that you created!
Megaman X7 Iso Pc - DOWNLOAD (Mirror #1). Link: megaman x5.
File | Size | Description |
---|---|---|
Mega Man X for PC demo | 1 MB | This is the official shareware demo for the PC port of the first Mega Man X game. Feel free to play through the first level of the game! It was first released for DOS, so getting it to work on modern computers could be a bit difficult. |
Mega Man X5 for PC official patch | 25 kB | The release of Mega Man X5 for PC suffers from some minor bugs. In order to fix those, Capcom made this update available. Install it in you have the game! |
Mega Man X7 for PC, English text Mega Man X7 for PC, English voices Extra improvements from Gnite | 27.82 MB 22.72 MB | The PC version of Mega Man X7 was released only in Korea and includes Korean text only, making the dialog and instructions difficult to follow. These patches, prepared by twig, will replace most Japanese text, graphics and voices with their English versions. A few parts remain mistranslated, but overall, this is a major improvement. Screenshots and further explanations are available in this blog entry. To bring this work further, Gnite has released some improvements to correct mismatched audio files, volume pitch, and more! The link at the link will take you to the site to read the details and download the files. |
Rockman X7 for PC official patch | 2.05 MB | This patch, to be used with the Korean version of Rockman X7, was released by KOKOCapcom to fix some bugs. Apply this over the installed Korean game! |
Wily Wars Save States | 105 kB | This set of Wily Wars savestates is meant to be used with the game Mega Man: The Wily Wars or its Japanese version, Rockman Megawold. They give you a quick access to the extra minigame available, called Wily Tower. Four files are included within: for both the English and Japanese games, you can begin with either no Energy Tanks (the normal mode), or with 99 of these. The saves should work with several Sega Genesis emulators, although I personally recommend Kega Fusion. The updated set of files was provided by ACE_Spark. Thanks! |
Wily Wars SRAM patch | 707 B | The ROM version of Wily Wars doesn't save properly: you need to rely on savestates like the ones above to access the final levels. To go around this, MottZilla has created this patch: it transforms the game's internal saving method to a format more commonly supported by most Sega Genesis emulators. The end result: you can now save the game normally! Note that the base ROM used for patching should be in BIN format, not SMD. |
It is kind of crazy to think that Mega Man X5 was supposed to be the end of the X series! Of course, we all know that did not happen, and while this game may not have been as well-received as the two other 32-bit Mega Man X games that came before this. While it may not have added a great deal new to the franchise, I do think this is still a solid Mega Man game that is worth playing.
I know that some people laugh at the cut scenes the Mega Man games have used over the years, but I always thought they were kind of cool. Mega Man X4 had a coon intro, but with Mega Man X5, Capcom has gone back to the roots of the series and the story unfolds with still pictures and in-game sprites. Look, this is not bad, but when you give us cut scenes (even if they were washed out) in the last game, you should give us them here too!
Like the other X games, this one is quite story-driven. Our heroes, X and Zero need to stop Sigma who has once again been brought back. He wants to use Zero’s true power and this along with the fact that he has set a space colony on a collision course with Earth, not to mention we also have Mavericks to deal with as well. X and Zero are really up against it this time. I liked the story; it is a good continuation of the last game and you have three different endings to experience.
Not a great deal has changed with the visuals in Mega Man X5. To be fair, this was already a great looking game and Capcom kept things very similar for this title. I like the way the different Mavericks looked and the level design is pretty cool with many what looks like prerendered elements to them that really do help them pop.
The soundtrack is badass and one area where the game improves upon what Mega Man X4 offered in my opinion. I am a huge Guns n Roses fan and I can see the influences from them all over this game! I also liked how there were classic Mega Man tracks in here too.
The biggest gameplay change here is that Zero and X can now duck. The animation may be a tad weird, but it is a feature that is long overdue in this series. You select who you want to play as at the start and you can change in-between levels. Each character has their upgrades as you would expect and if you have played any of the Mega Man X games before, you will have a real sense of familiarity as you plow your way through this game.
One thing I will say about this game is that it features some of the easiest boss fights in the Mega Man franchise in my opinion. The levels are rather challenging as you would expect, but I was quite surprised at what an easy time I had with the bosses. In general, I would say that this is an easier game than the one that came before it.
I feel that Capcom played it really safe with Mega Man X5. This is far from a bad game, it is actually a good game and if you liked the other X games, you will get a lot of enjoyment out of this. However, they did not change a great deal here and in all honesty, I would not say that it is any better or worse than Mega Man X4. I just wish that they could have kept those cheesy cut scenes in the game as I really did enjoy them.
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